Teams are given a map with checkpoints marked on it. The checkpoints have differing points values (eg 20, 30 up to 100). They are marked with flags and are easily accessible on horseback. Teams collect points by visiting as many check points as possible, in any order, over the time available. The team with most points wins. You can be as competitive or as social as you choose. A team can go out 'on course' for the full time set or less. However, there are penalty points per minute that teams if teams are late back. So it pays to carefully plan your strategy before you start.
Events can be of any duration, but to date they have been for three hours (with one exception at 2.5 hours). The number of checkpoints set for an event of three hours is about 30. The scale of the maps used varies and has been between 1:12,500 and 1:25,000.
Winning team at Bottle Lake, 2013
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